This Pipeline is meant for one who is working on short film from A to Z ,involved integration between CG and live action. this chart gives general look on the stages from beginning to end. one not necessarily to follow the step exact way, one can change it depend on how comfortable one feel with the step. It depend on the film, these steps maybe less or may other steps add to it. Image Original Size
Thursday, March 15, 2012
Sunday, March 4, 2012
Some Important Render Passes
These some passes that will help to easy manipulate CG when comping it. One may need all of these or more or just few of them, it depant on the final output.
Beauty
Diffuse
Color
Ambient Occlusion
Indirect
Shadow
Reflection
Refraction
Specular
Some other helper passes to add effects and other things:
Z Depth
2D Motion Vector
Normals
World Space (point world)
Id\ Mask
UV
Beauty
Diffuse
Color
Ambient Occlusion
Indirect
Shadow
Reflection
Refraction
Specular
Some other helper passes to add effects and other things:
Z Depth
2D Motion Vector
Normals
World Space (point world)
Id\ Mask
UV
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